
Maxwell Niebusch
3D Generalist
(425) 328 - 5374
Nordic Mech


This is a 3D model I made inspired by the Nordic Mech from the game Scythe by Stonemaier Games. The model and textures where made for a Texturing class I was taking. For the textures I wanted to make the mech look as if it has been on the frontlines for a while.
Ritual Site

This is a ritual site that I made using Zbrush and Maya. The smaller rocks where made exclusively in Zbrush while the larger stone where first formed in Maya, then sculpted further in Zbrush. All the textures where created in Substance Painter. While making this piece I wanted the area to be both sinister and mysterious while also using elements of folk and cosmic horror.
Psyker Staff



This is a Psyker staff that I created in Maya 2025. A lot of the inspiration for it came both from the psyker staff from Darktide by Fatshark as well as from the staffs on the physical 3d models for Warhammer 40,000. The Modeling was done in Maya 2025 while the textures were done in Blender.